r.DumpShaderDebugWorkerCommandLine

r.DumpShaderDebugWorkerCommandLine

#Overview

name: r.DumpShaderDebugWorkerCommandLine

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2102

Scope: file

Source code excerpt:

static int32 GDumpShaderDebugInfoSCWCommandLine = 0;
static FAutoConsoleVariableRef CVarDumpShaderDebugSCWCommandLine(
	TEXT("r.DumpShaderDebugWorkerCommandLine"),
	GDumpShaderDebugInfoSCWCommandLine,
	TEXT("Only valid when r.DumpShaderDebugInfo > 0.\n")
	TEXT("When set to 1, it will generate a file that can be used with ShaderCompileWorker's -directcompile.")
	);

static int32 GShaderMapCompilationTimeout = 2 * 60 * 60;	// anything below an hour can hit a false positive