r.DumpShaderDebugWorkerCommandLine
r.DumpShaderDebugWorkerCommandLine
#Overview
name: r.DumpShaderDebugWorkerCommandLine
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Only valid when r.DumpShaderDebugInfo > 0.\nWhen set to 1, it will generate a file that can be used with ShaderCompileWorker\'s -directcompile.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2102
Scope: file
Source code excerpt:
static int32 GDumpShaderDebugInfoSCWCommandLine = 0;
static FAutoConsoleVariableRef CVarDumpShaderDebugSCWCommandLine(
TEXT("r.DumpShaderDebugWorkerCommandLine"),
GDumpShaderDebugInfoSCWCommandLine,
TEXT("Only valid when r.DumpShaderDebugInfo > 0.\n")
TEXT("When set to 1, it will generate a file that can be used with ShaderCompileWorker's -directcompile.")
);
static int32 GShaderMapCompilationTimeout = 2 * 60 * 60; // anything below an hour can hit a false positive