r.Editor.ArcballSize

r.Editor.ArcballSize

#Overview

name: r.Editor.ArcballSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealWidgetRender.cpp:648

Scope: file

Source code excerpt:

//DEPRECRATREDin 5.1, since changing the size will cause hit test problems.
static TAutoConsoleVariable<float> CVarArcballSize(
	TEXT("r.Editor.ArcballSize"),
	1.0,
	TEXT("DEPRECRATED in 5.1)"),
	ECVF_RenderThreadSafe
);

/**