r.Editor.Viewport.InvalidateEachSIEFrame

r.Editor.Viewport.InvalidateEachSIEFrame

#Overview

name: r.Editor.Viewport.InvalidateEachSIEFrame

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:340

Scope: file

Source code excerpt:


static FAutoConsoleVariable GInvalidateHitProxiesEachSIEFrameCVar(
	TEXT("r.Editor.Viewport.InvalidateEachSIEFrame"),
	1,
	TEXT("Invalidate the viewport on each frame when SIE is running. Disabling this cvar (setting to 0) may improve performance, but impact the ability to click on objects that are moving in the viewport."));

/**
* A mapping of all startup packages to whether or not we have warned the user about editing them
*/