r.Editor.Viewport.InvalidateEachSIEFrame
r.Editor.Viewport.InvalidateEachSIEFrame
#Overview
name: r.Editor.Viewport.InvalidateEachSIEFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Invalidate the viewport on each frame when SIE is running. Disabling this cvar (setting to 0) may improve performance, but impact the ability to click on objects that are moving in the viewport.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:340
Scope: file
Source code excerpt:
static FAutoConsoleVariable GInvalidateHitProxiesEachSIEFrameCVar(
TEXT("r.Editor.Viewport.InvalidateEachSIEFrame"),
1,
TEXT("Invalidate the viewport on each frame when SIE is running. Disabling this cvar (setting to 0) may improve performance, but impact the ability to click on objects that are moving in the viewport."));
/**
* A mapping of all startup packages to whether or not we have warned the user about editing them
*/