r.EnableAsyncComputeTranslucencyLightingVolumeClear

r.EnableAsyncComputeTranslucencyLightingVolumeClear

#Overview

name: r.EnableAsyncComputeTranslucencyLightingVolumeClear

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:129

Scope: file

Source code excerpt:

int32 GbEnableAsyncComputeTranslucencyLightingVolumeClear = 0; // @todo: disabled due to GPU crashes
static FAutoConsoleVariableRef CVarEnableAsyncComputeTranslucencyLightingVolumeClear(
	TEXT("r.EnableAsyncComputeTranslucencyLightingVolumeClear"),
	GbEnableAsyncComputeTranslucencyLightingVolumeClear,
	TEXT("Whether to clear the translucency lighting volume using async compute.\n"),
	ECVF_RenderThreadSafe | ECVF_Scalability
);

#if !UE_BUILD_SHIPPING