r.ExpandNewlyOcclusionTestedBBoxesAmount
r.ExpandNewlyOcclusionTestedBBoxesAmount
#Overview
name: r.ExpandNewlyOcclusionTestedBBoxesAmount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If we don\'t occlusion test a primitive for r.GFramesNotOcclusionTestedToExpandBBoxes frames, then we expand the BBox when we do occlusion test it for a few frames by this amount. See also r.FramesToExpandNewlyOcclusionTestedBBoxes, r.GFramesNotOcclusionTestedToExpandBBoxes.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:181
Scope: file
Source code excerpt:
static float GExpandNewlyOcclusionTestedBBoxesAmount = 0.0f;
static FAutoConsoleVariableRef CVarExpandNewlyOcclusionTestedBBoxesAmount(
TEXT("r.ExpandNewlyOcclusionTestedBBoxesAmount"),
GExpandNewlyOcclusionTestedBBoxesAmount,
TEXT("If we don't occlusion test a primitive for r.GFramesNotOcclusionTestedToExpandBBoxes frames, then we expand the BBox when we do occlusion test it for a few frames by this amount. See also r.FramesToExpandNewlyOcclusionTestedBBoxes, r.GFramesNotOcclusionTestedToExpandBBoxes."),
ECVF_RenderThreadSafe
);
static float GExpandAllTestedBBoxesAmount = 0.0f;