r.FASTBuildController.Enabled

r.FASTBuildController.Enabled

#Overview

name: r.FASTBuildController.Enabled

This variable is created as a Console Variable (cvar).

It is referenced in 471 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FastBuildController/Source/Private/FastBuildControllerModule.cpp:16

Scope (from outer to inner):

file
namespace    FASTBuildControllerVariables

Source code excerpt:

	int32 Enabled = 1;
	FAutoConsoleVariableRef CVarFASTBuildControllerShaderCompile(
        TEXT("r.FASTBuildController.Enabled"),
        Enabled,
        TEXT("Enables or disables the use of FASTBuild to build shaders.\n")
        TEXT("0: Controller will not be used (shaders will be built locally or using other controllers). \n")
        TEXT("1: Distribute builds using FASTBuild."),
        ECVF_Default);
}

#Associated Variable and Callsites

This variable is associated with another variable named Enabled, which is a popular name and overloaded in many contexts. There are 470 callsites. We have to skip these details.