r.FASTBuildController.Enabled
r.FASTBuildController.Enabled
#Overview
name: r.FASTBuildController.Enabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enables or disables the use of FASTBuild to build shaders.\n0: Controller will not be used (shaders will be built locally or using other controllers). \n1: Distribute builds using FASTBuild.
It is referenced in 471
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FastBuildController/Source/Private/FastBuildControllerModule.cpp:16
Scope (from outer to inner):
file
namespace FASTBuildControllerVariables
Source code excerpt:
int32 Enabled = 1;
FAutoConsoleVariableRef CVarFASTBuildControllerShaderCompile(
TEXT("r.FASTBuildController.Enabled"),
Enabled,
TEXT("Enables or disables the use of FASTBuild to build shaders.\n")
TEXT("0: Controller will not be used (shaders will be built locally or using other controllers). \n")
TEXT("1: Distribute builds using FASTBuild."),
ECVF_Default);
}
#Associated Variable and Callsites
This variable is associated with another variable named Enabled
, which is a popular name and overloaded in many contexts. There are 470
callsites. We have to skip these details.