r.FastVRam.MotionBlur

r.FastVRam.MotionBlur

#Overview

name: r.FastVRam.MotionBlur

This variable is created as a Console Variable (cvar).

It is referenced in 91 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:479

Scope: file

Source code excerpt:

FASTVRAM_CVAR(VelocityFlat, 1);
FASTVRAM_CVAR(VelocityMax, 1);
FASTVRAM_CVAR(MotionBlur, 1);
FASTVRAM_CVAR(Tonemap, 1);
FASTVRAM_CVAR(Upscale, 1);
FASTVRAM_CVAR(DistanceFieldNormal, 1);
FASTVRAM_CVAR(DistanceFieldAOHistory, 1);
FASTVRAM_CVAR(DistanceFieldAODownsampledBentNormal, 1); 
FASTVRAM_CVAR(DistanceFieldAOBentNormal, 0); 

#Associated Variable and Callsites

This variable is associated with another variable named MotionBlur, which is a popular name and overloaded in many contexts. There are 90 callsites. We have to skip these details.