r.FastVRam.SceneDepth

r.FastVRam.SceneDepth

#Overview

name: r.FastVRam.SceneDepth

This variable is created as a Console Variable (cvar).

It is referenced in 231 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:467

Scope: file

Source code excerpt:

FASTVRAM_CVAR(GBufferVelocity, 0);
FASTVRAM_CVAR(HZB, 1);
FASTVRAM_CVAR(SceneDepth, 1);
FASTVRAM_CVAR(SceneColor, 1);
FASTVRAM_CVAR(Bloom, 1);
FASTVRAM_CVAR(BokehDOF, 1);
FASTVRAM_CVAR(CircleDOF, 1);
FASTVRAM_CVAR(CombineLUTs, 1);
FASTVRAM_CVAR(Downsample, 1);

#Associated Variable and Callsites

This variable is associated with another variable named SceneDepth, which is a popular name and overloaded in many contexts. There are 230 callsites. We have to skip these details.