r.ForceAllCoresForShaderCompiling

r.ForceAllCoresForShaderCompiling

#Overview

name: r.ForceAllCoresForShaderCompiling

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2139

Scope: file

Source code excerpt:

static int32 GForceAllCoresForShaderCompiling = 0;
static FAutoConsoleVariableRef CVarForceAllCoresForShaderCompiling(
	TEXT("r.ForceAllCoresForShaderCompiling"),
	GForceAllCoresForShaderCompiling,
	TEXT("When set to 1, it will ignore INI settings and launch as many ShaderCompileWorker instances as cores are available.\n")
	TEXT("Improves shader throughput but for big projects it can make the machine run OOM")
);

static TAutoConsoleVariable<int32> CVarShadersSymbols(