r.ForceSceneHasDecals

r.ForceSceneHasDecals

#Overview

name: r.ForceSceneHasDecals

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:205

Scope: file

Source code excerpt:

static int32 GForceSceneHasDecals = 0;
static FAutoConsoleVariableRef CVarForceSceneHasDecals(
	TEXT("r.ForceSceneHasDecals"),
	GForceSceneHasDecals,
	TEXT("Whether to always assume that scene has decals, so we don't switch depth state conditionally. This can significantly reduce total number of PSOs at a minor GPU cost."),
	ECVF_RenderThreadSafe
);

static float GCameraCutTranslationThreshold = 10000.0f;