r.FreeSkeletalMeshBuffers

r.FreeSkeletalMeshBuffers

#Overview

name: r.FreeSkeletalMeshBuffers

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:4024

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarFreeSkeletalMeshBuffers(
	TEXT("r.FreeSkeletalMeshBuffers"),
	0,
	TEXT("Controls whether skeletal mesh buffers are kept in CPU memory to support merging of skeletal meshes.\n"
		 "0: Keep buffers(default)\n"
		 "1: Free buffers"),
	ECVF_RenderThreadSafe);

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp:693

Scope (from outer to inner):

file
function     bool FSkeletalMeshLODRenderData::ShouldForceKeepCPUResources

Source code excerpt:

{
#if !WITH_EDITOR
	static const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.FreeSkeletalMeshBuffers"));
	if (CVar)
	{
		return !CVar->GetValueOnAnyThread();
	}
#endif
	return true;