r.GPUDefrag.MaxRelocations

r.GPUDefrag.MaxRelocations

#Overview

name: r.GPUDefrag.MaxRelocations

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp:1258

Scope: file

Source code excerpt:

static int32 GGPUDefragMaxRelocations = 10;
static FAutoConsoleVariableRef CVarGPUDefragMaxRelocations(
	TEXT("r.GPUDefrag.MaxRelocations"),
	GGPUDefragMaxRelocations,
	TEXT("Limits the number of total relocations in a frame regardless of number of bytes moved..\n"),
	ECVF_Default
	);

static int32 GGPUDefragAllowOverlappedMoves = 1;