r.GPUDefrag.MaxRelocations
r.GPUDefrag.MaxRelocations
#Overview
name: r.GPUDefrag.MaxRelocations
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Limits the number of total relocations in a frame regardless of number of bytes moved..\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp:1258
Scope: file
Source code excerpt:
static int32 GGPUDefragMaxRelocations = 10;
static FAutoConsoleVariableRef CVarGPUDefragMaxRelocations(
TEXT("r.GPUDefrag.MaxRelocations"),
GGPUDefragMaxRelocations,
TEXT("Limits the number of total relocations in a frame regardless of number of bytes moved..\n"),
ECVF_Default
);
static int32 GGPUDefragAllowOverlappedMoves = 1;