r.GPUSkin.CopyBones.ISPC
r.GPUSkin.CopyBones.ISPC
#Overview
name: r.GPUSkin.CopyBones.ISPC
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use ISPC optimizations when copying bones for GPU skinning
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp:116
Scope: file
Source code excerpt:
#else
static bool bGPUSkin_CopyBones_ISPC_Enabled = GPU_SKIN_COPY_BONES_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarGPUSkinCopyBonesISPCEnabled(TEXT("r.GPUSkin.CopyBones.ISPC"), bGPUSkin_CopyBones_ISPC_Enabled, TEXT("Whether to use ISPC optimizations when copying bones for GPU skinning"));
#endif
#if INTEL_ISPC
static_assert(sizeof(ispc::FMatrix44f) == sizeof(FMatrix44f), "sizeof(ispc::FMatrix44f) != sizeof(FMatrix44f)");
static_assert(sizeof(ispc::FMatrix3x4) == sizeof(FMatrix3x4), "sizeof(ispc::FMatrix3x4) != sizeof(FMatrix3x4)");
#endif