r.GpuSkin.Pool
r.GpuSkin.Pool
#Overview
name: r.GpuSkin.Pool
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should we pool gpu skins.\n 0: Don\'t pool anything\n 1: Pool gpu skins bro (default)\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp:2467
Scope: file
Source code excerpt:
static const int32 GAllocationsBeforeCleanup = 1000; // number of allocations we make before we clean up the pool, this number is increased when we have to allocate not from the pool
static FAutoConsoleVariableRef CVarPoolGpuSkins(
TEXT("r.GpuSkin.Pool"),
GPoolGpuSkins,
TEXT("Should we pool gpu skins.\n")
TEXT(" 0: Don't pool anything\n")
TEXT(" 1: Pool gpu skins bro (default)\n"),
ECVF_Default
);