r.GpuSkin.Pool

r.GpuSkin.Pool

#Overview

name: r.GpuSkin.Pool

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp:2467

Scope: file

Source code excerpt:

static const int32 GAllocationsBeforeCleanup = 1000; // number of allocations we make before we clean up the pool, this number is increased when we have to allocate not from the pool
static FAutoConsoleVariableRef CVarPoolGpuSkins(
	TEXT("r.GpuSkin.Pool"),
	GPoolGpuSkins,
	TEXT("Should we pool gpu skins.\n")
	TEXT(" 0: Don't pool anything\n")
	TEXT(" 1: Pool gpu skins bro (default)\n"),
	ECVF_Default
);