r.GPUSkin.UnlimitedBoneInfluencesThreshold

r.GPUSkin.UnlimitedBoneInfluencesThreshold

#Overview

name: r.GPUSkin.UnlimitedBoneInfluencesThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp:57

Scope: file

Source code excerpt:

static int32 GCVarUnlimitedBoneInfluencesThreshold = EXTRA_BONE_INFLUENCES;
static FAutoConsoleVariableRef CVarUnlimitedBoneInfluencesThreshold(
	TEXT("r.GPUSkin.UnlimitedBoneInfluencesThreshold"),
	GCVarUnlimitedBoneInfluencesThreshold,
	TEXT("Unlimited Bone Influences Threshold to use unlimited bone influences buffer if r.GPUSkin.UnlimitedBoneInfluences is enabled. Should be unsigned int. Cannot be changed at runtime."),
	ECVF_ReadOnly);

static bool GCVarAlwaysUseDeformerForUnlimitedBoneInfluences = false;
static FAutoConsoleVariableRef CVarAlwaysUseDeformerForUnlimitedBoneInfluences(