r.GPUSkin.UnlimitedBoneInfluencesThreshold
r.GPUSkin.UnlimitedBoneInfluencesThreshold
#Overview
name: r.GPUSkin.UnlimitedBoneInfluencesThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Unlimited Bone Influences Threshold to use unlimited bone influences buffer if r.GPUSkin.UnlimitedBoneInfluences is enabled. Should be unsigned int. Cannot be changed at runtime.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp:57
Scope: file
Source code excerpt:
static int32 GCVarUnlimitedBoneInfluencesThreshold = EXTRA_BONE_INFLUENCES;
static FAutoConsoleVariableRef CVarUnlimitedBoneInfluencesThreshold(
TEXT("r.GPUSkin.UnlimitedBoneInfluencesThreshold"),
GCVarUnlimitedBoneInfluencesThreshold,
TEXT("Unlimited Bone Influences Threshold to use unlimited bone influences buffer if r.GPUSkin.UnlimitedBoneInfluences is enabled. Should be unsigned int. Cannot be changed at runtime."),
ECVF_ReadOnly);
static bool GCVarAlwaysUseDeformerForUnlimitedBoneInfluences = false;
static FAutoConsoleVariableRef CVarAlwaysUseDeformerForUnlimitedBoneInfluences(