r.HairStrands.Components.LocalScattering

r.HairStrands.Components.LocalScattering

#Overview

name: r.HairStrands.Components.LocalScattering

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp:17

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarHairTRT(TEXT("r.HairStrands.Components.TRT"), GHairTRT, TEXT("Enable/disable hair BSDF component TRT"));
static FAutoConsoleVariableRef CVarHairGlobalScattering(TEXT("r.HairStrands.Components.GlobalScattering"), GHairGlobalScattering, TEXT("Enable/disable hair BSDF component global scattering"));
static FAutoConsoleVariableRef CVarHairLocalScattering(TEXT("r.HairStrands.Components.LocalScattering"), GHairLocalScattering, TEXT("Enable/disable hair BSDF component local scattering"));
static FAutoConsoleVariableRef CVarHairTTModel(TEXT("r.HairStrands.Components.TTModel"), GHairTTModel, TEXT("Select hair TT model"));

static float GStrandHairRasterizationScale = 0.5f; // For no AA without TAA, a good value is: 1.325f (Empirical)
static FAutoConsoleVariableRef CVarStrandHairRasterizationScale(TEXT("r.HairStrands.RasterizationScale"), GStrandHairRasterizationScale, TEXT("Rasterization scale to snap strand to pixel"), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GStrandHairStableRasterizationScale = 1.0f; // For no AA without TAA, a good value is: 1.325f (Empirical)