r.HairStrands.Components.LocalScattering
r.HairStrands.Components.LocalScattering
#Overview
name: r.HairStrands.Components.LocalScattering
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable/disable hair BSDF component local scattering
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp:17
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarHairTRT(TEXT("r.HairStrands.Components.TRT"), GHairTRT, TEXT("Enable/disable hair BSDF component TRT"));
static FAutoConsoleVariableRef CVarHairGlobalScattering(TEXT("r.HairStrands.Components.GlobalScattering"), GHairGlobalScattering, TEXT("Enable/disable hair BSDF component global scattering"));
static FAutoConsoleVariableRef CVarHairLocalScattering(TEXT("r.HairStrands.Components.LocalScattering"), GHairLocalScattering, TEXT("Enable/disable hair BSDF component local scattering"));
static FAutoConsoleVariableRef CVarHairTTModel(TEXT("r.HairStrands.Components.TTModel"), GHairTTModel, TEXT("Select hair TT model"));
static float GStrandHairRasterizationScale = 0.5f; // For no AA without TAA, a good value is: 1.325f (Empirical)
static FAutoConsoleVariableRef CVarStrandHairRasterizationScale(TEXT("r.HairStrands.RasterizationScale"), GStrandHairRasterizationScale, TEXT("Rasterization scale to snap strand to pixel"), ECVF_Scalability | ECVF_RenderThreadSafe);
static float GStrandHairStableRasterizationScale = 1.0f; // For no AA without TAA, a good value is: 1.325f (Empirical)