r.HairStrands.DeepShadow.DebugDOMScale
r.HairStrands.DeepShadow.DebugDOMScale
#Overview
name: r.HairStrands.DeepShadow.DebugDOMScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scaling value for the DeepOpacityMap when drawing the deep shadow stats
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDebug.cpp:36
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarDeepShadowDebugDomIndex(TEXT("r.HairStrands.DeepShadow.DebugDOMIndex"), GDeepShadowDebugIndex, TEXT("Index of the DOM texture to draw"));
static FAutoConsoleVariableRef CVarDeepShadowDebugDomScale(TEXT("r.HairStrands.DeepShadow.DebugDOMScale"), GDeepShadowDebugScale, TEXT("Scaling value for the DeepOpacityMap when drawing the deep shadow stats"));
static int32 GHairStrandsDebugPlotBsdf = 0;
static FAutoConsoleVariableRef CVarHairStrandsDebugBSDF(TEXT("r.HairStrands.PlotBsdf"), GHairStrandsDebugPlotBsdf, TEXT("Debug view for visualizing hair BSDF."));
static float GHairStrandsDebugPlotBsdfRoughness = 0.3f;
static FAutoConsoleVariableRef CVarHairStrandsDebugBSDFRoughness(TEXT("r.HairStrands.PlotBsdf.Roughness"), GHairStrandsDebugPlotBsdfRoughness, TEXT("Change the roughness of the debug BSDF plot."));