r.HairStrands.DeepShadow.DebugDOMScale

r.HairStrands.DeepShadow.DebugDOMScale

#Overview

name: r.HairStrands.DeepShadow.DebugDOMScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDebug.cpp:36

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarDeepShadowDebugDomIndex(TEXT("r.HairStrands.DeepShadow.DebugDOMIndex"), GDeepShadowDebugIndex, TEXT("Index of the DOM texture to draw"));
static FAutoConsoleVariableRef CVarDeepShadowDebugDomScale(TEXT("r.HairStrands.DeepShadow.DebugDOMScale"), GDeepShadowDebugScale, TEXT("Scaling value for the DeepOpacityMap when drawing the deep shadow stats"));

static int32 GHairStrandsDebugPlotBsdf = 0;
static FAutoConsoleVariableRef CVarHairStrandsDebugBSDF(TEXT("r.HairStrands.PlotBsdf"), GHairStrandsDebugPlotBsdf, TEXT("Debug view for visualizing hair BSDF."));

static float GHairStrandsDebugPlotBsdfRoughness = 0.3f;
static FAutoConsoleVariableRef CVarHairStrandsDebugBSDFRoughness(TEXT("r.HairStrands.PlotBsdf.Roughness"), GHairStrandsDebugPlotBsdfRoughness, TEXT("Change the roughness of the debug BSDF plot."));