r.HairStrands.DeepShadow.DensityScale
r.HairStrands.DeepShadow.DensityScale
#Overview
name: r.HairStrands.DeepShadow.DensityScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set density scale for compensating the lack of hair fiber in an asset
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsTransmittance.cpp:38
Scope: file
Source code excerpt:
static float GDeepShadowDensityScale = 2; // Default is arbitrary, based on Mike asset
static float GDeepShadowDepthBiasScale = 0.05;
static FAutoConsoleVariableRef CVarDeepShadowDensityScale(TEXT("r.HairStrands.DeepShadow.DensityScale"), GDeepShadowDensityScale, TEXT("Set density scale for compensating the lack of hair fiber in an asset"));
static FAutoConsoleVariableRef CVarDeepShadowDepthBiasScale(TEXT("r.HairStrands.DeepShadow.DepthBiasScale"), GDeepShadowDepthBiasScale, TEXT("Set depth bias scale for transmittance computation"));
static int32 GHairStrandsTransmittanceSuperSampling = 0;
static FAutoConsoleVariableRef CVarHairStrandsTransmittanceSuperSampling(TEXT("r.HairStrands.DeepShadow.SuperSampling"), GHairStrandsTransmittanceSuperSampling, TEXT("Evaluate transmittance with supersampling. This is expensive and intended to be used only in cine mode."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsTransmittanceMaskUseMipTraversal = 1;