r.HairStrands.DeepShadow.InjectVoxelDepth
r.HairStrands.DeepShadow.InjectVoxelDepth
#Overview
name: r.HairStrands.DeepShadow.InjectVoxelDepth
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Inject voxel content to generate the deep shadow map instead of rasterizing groom. This is an experimental path
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDeepShadow.cpp:20
Scope: file
Source code excerpt:
static int32 GDeepShadowInjectVoxelDepth = 0;
static FAutoConsoleVariableRef CVarDeepShadowInjectVoxelDepth(TEXT("r.HairStrands.DeepShadow.InjectVoxelDepth"), GDeepShadowInjectVoxelDepth, TEXT("Inject voxel content to generate the deep shadow map instead of rasterizing groom. This is an experimental path"));
///////////////////////////////////////////////////////////////////////////////////////////////////
// Inject voxel structure into shadow map to amortize the tracing, and rely on look up kernel to
// filter limited resolution
BEGIN_SHADER_PARAMETER_STRUCT(FHairStransShadowDepthInjectionParameters, )
SHADER_PARAMETER(FMatrix44f, CPU_TranslatedWorldToClip)