r.HairStrands.DeepShadow.InjectVoxelDepth

r.HairStrands.DeepShadow.InjectVoxelDepth

#Overview

name: r.HairStrands.DeepShadow.InjectVoxelDepth

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDeepShadow.cpp:20

Scope: file

Source code excerpt:


static int32 GDeepShadowInjectVoxelDepth = 0;
static FAutoConsoleVariableRef CVarDeepShadowInjectVoxelDepth(TEXT("r.HairStrands.DeepShadow.InjectVoxelDepth"), GDeepShadowInjectVoxelDepth, TEXT("Inject voxel content to generate the deep shadow map instead of rasterizing groom. This is an experimental path"));

///////////////////////////////////////////////////////////////////////////////////////////////////
// Inject voxel structure into shadow map to amortize the tracing, and rely on look up kernel to 
// filter limited resolution
BEGIN_SHADER_PARAMETER_STRUCT(FHairStransShadowDepthInjectionParameters, )
	SHADER_PARAMETER(FMatrix44f, CPU_TranslatedWorldToClip)