r.HairStrands.DeepShadow.MipTraversal
r.HairStrands.DeepShadow.MipTraversal
#Overview
name: r.HairStrands.DeepShadow.MipTraversal
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Evaluate transmittance using mip-map traversal (faster).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsTransmittance.cpp:45
Scope: file
Source code excerpt:
static int32 GHairStrandsTransmittanceMaskUseMipTraversal = 1;
static FAutoConsoleVariableRef CVarHairStrandsTransmittanceMaskUseMipTraversal(TEXT("r.HairStrands.DeepShadow.MipTraversal"), GHairStrandsTransmittanceMaskUseMipTraversal, TEXT("Evaluate transmittance using mip-map traversal (faster)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsShadowRandomTraversalType = 2;
static FAutoConsoleVariableRef CVarHairStrandsShadowRandomTraversalType(TEXT("r.HairStrands.DeepShadow.RandomType"), GHairStrandsShadowRandomTraversalType, TEXT("Change how traversal jittering is initialized. Valid value are 0, 1, and 2. Each type makes different type of tradeoff."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsShadow_ShadowMaskPassType = 1;
static FAutoConsoleVariableRef CVarHairStrandsShadow_ShadowMaskPassType(TEXT("r.HairStrands.DeepShadow.ShadowMaskPassType"), GHairStrandsShadow_ShadowMaskPassType, TEXT("Change how shadow mask from hair onto opaque geometry is generated. 0: one pass per hair group, 1: one pass for all groups."), ECVF_Scalability | ECVF_RenderThreadSafe);