r.HairStrands.DeepShadow.ShadowMaskPassType

r.HairStrands.DeepShadow.ShadowMaskPassType

#Overview

name: r.HairStrands.DeepShadow.ShadowMaskPassType

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsTransmittance.cpp:51

Scope: file

Source code excerpt:


static int32 GHairStrandsShadow_ShadowMaskPassType = 1;
static FAutoConsoleVariableRef CVarHairStrandsShadow_ShadowMaskPassType(TEXT("r.HairStrands.DeepShadow.ShadowMaskPassType"), GHairStrandsShadow_ShadowMaskPassType, TEXT("Change how shadow mask from hair onto opaque geometry is generated. 0: one pass per hair group, 1: one pass for all groups."), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GetDeepShadowDensityScale() { return FMath::Max(0.0f, GDeepShadowDensityScale); }
static float GetDeepShadowDepthBiasScale() { return FMath::Max(0.0f, GDeepShadowDepthBiasScale); }
///////////////////////////////////////////////////////////////////////////////////////////////////

enum class EHairTransmittancePassType : uint8