r.HairStrands.DeepShadow.SuperSampling

r.HairStrands.DeepShadow.SuperSampling

#Overview

name: r.HairStrands.DeepShadow.SuperSampling

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsTransmittance.cpp:42

Scope: file

Source code excerpt:


static int32 GHairStrandsTransmittanceSuperSampling = 0;
static FAutoConsoleVariableRef CVarHairStrandsTransmittanceSuperSampling(TEXT("r.HairStrands.DeepShadow.SuperSampling"), GHairStrandsTransmittanceSuperSampling, TEXT("Evaluate transmittance with supersampling. This is expensive and intended to be used only in cine mode."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsTransmittanceMaskUseMipTraversal = 1;
static FAutoConsoleVariableRef CVarHairStrandsTransmittanceMaskUseMipTraversal(TEXT("r.HairStrands.DeepShadow.MipTraversal"), GHairStrandsTransmittanceMaskUseMipTraversal, TEXT("Evaluate transmittance using mip-map traversal (faster)."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsShadowRandomTraversalType = 2;
static FAutoConsoleVariableRef CVarHairStrandsShadowRandomTraversalType(TEXT("r.HairStrands.DeepShadow.RandomType"), GHairStrandsShadowRandomTraversalType, TEXT("Change how traversal jittering is initialized. Valid value are 0, 1, and 2. Each type makes different type of tradeoff."), ECVF_Scalability | ECVF_RenderThreadSafe);