r.HairStrands.DeepShadow.SuperSampling
r.HairStrands.DeepShadow.SuperSampling
#Overview
name: r.HairStrands.DeepShadow.SuperSampling
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Evaluate transmittance with supersampling. This is expensive and intended to be used only in cine mode.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsTransmittance.cpp:42
Scope: file
Source code excerpt:
static int32 GHairStrandsTransmittanceSuperSampling = 0;
static FAutoConsoleVariableRef CVarHairStrandsTransmittanceSuperSampling(TEXT("r.HairStrands.DeepShadow.SuperSampling"), GHairStrandsTransmittanceSuperSampling, TEXT("Evaluate transmittance with supersampling. This is expensive and intended to be used only in cine mode."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsTransmittanceMaskUseMipTraversal = 1;
static FAutoConsoleVariableRef CVarHairStrandsTransmittanceMaskUseMipTraversal(TEXT("r.HairStrands.DeepShadow.MipTraversal"), GHairStrandsTransmittanceMaskUseMipTraversal, TEXT("Evaluate transmittance using mip-map traversal (faster)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsShadowRandomTraversalType = 2;
static FAutoConsoleVariableRef CVarHairStrandsShadowRandomTraversalType(TEXT("r.HairStrands.DeepShadow.RandomType"), GHairStrandsShadowRandomTraversalType, TEXT("Change how traversal jittering is initialized. Valid value are 0, 1, and 2. Each type makes different type of tradeoff."), ECVF_Scalability | ECVF_RenderThreadSafe);