r.HairStrands.DualScatteringRoughness
r.HairStrands.DualScatteringRoughness
#Overview
name: r.HairStrands.DualScatteringRoughness
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Override all roughness for the dual scattering evaluation. 0 means no override. Default:0
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp:42
Scope: file
Source code excerpt:
static float GHairDualScatteringRoughnessOverride = 0;
static FAutoConsoleVariableRef CVarHairDualScatteringRoughnessOverride(TEXT("r.HairStrands.DualScatteringRoughness"), GHairDualScatteringRoughnessOverride, TEXT("Override all roughness for the dual scattering evaluation. 0 means no override. Default:0"));
static float GHairStrandsDeepShadowMaxAngle = 90.f;
static FAutoConsoleVariableRef CVarHairStrandsDeepShadowMaxAngle(TEXT("r.HairStrands.DeepShadow.MaxFrustumAngle"), GHairStrandsDeepShadowMaxAngle, TEXT("Max deep shadow frustum angle to avoid strong deformation. Default:90"));
float GetDeepShadowMaxFovAngle()
{