r.HairStrands.HairLUT.AbsorptionCount

r.HairStrands.HairLUT.AbsorptionCount

#Overview

name: r.HairStrands.HairLUT.AbsorptionCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsLUT.cpp:17

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarHairLUTIncidentAngleCount(TEXT("r.HairStrands.HairLUT.IncidentAngleCount"), GHairLUTIncidentAngleCount, TEXT("Change the number of slices of the hair LUT for the incident angle axis"));
static FAutoConsoleVariableRef CVarHairLUTRoughnessCount(TEXT("r.HairStrands.HairLUT.RoughnessCount"), GHairLUTRoughnessCount, TEXT("Change the number of slices of the hair LUT for the roughness axis"));
static FAutoConsoleVariableRef CVarHairLUTAbsorptionCount(TEXT("r.HairStrands.HairLUT.AbsorptionCount"), GHairLUTAbsorptionCount, TEXT("Change the number of slices of the hair LUT for the absorption axis"));
static FAutoConsoleVariableRef CVarHairLUTSampleCount(TEXT("r.HairStrands.HairLUT.SampleCountScale"), GHairLUTSampleCountScale, TEXT("Change the number of sample used for computing the hair LUT. This is a multiplier, default is 1."));

static bool IsHairMobilePlatform(EShaderPlatform Platform)
{
	return IsMobilePlatform(Platform);
}