r.HairStrands.HairLUT.AbsorptionCount
r.HairStrands.HairLUT.AbsorptionCount
#Overview
name: r.HairStrands.HairLUT.AbsorptionCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Change the number of slices of the hair LUT for the absorption axis
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsLUT.cpp:17
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarHairLUTIncidentAngleCount(TEXT("r.HairStrands.HairLUT.IncidentAngleCount"), GHairLUTIncidentAngleCount, TEXT("Change the number of slices of the hair LUT for the incident angle axis"));
static FAutoConsoleVariableRef CVarHairLUTRoughnessCount(TEXT("r.HairStrands.HairLUT.RoughnessCount"), GHairLUTRoughnessCount, TEXT("Change the number of slices of the hair LUT for the roughness axis"));
static FAutoConsoleVariableRef CVarHairLUTAbsorptionCount(TEXT("r.HairStrands.HairLUT.AbsorptionCount"), GHairLUTAbsorptionCount, TEXT("Change the number of slices of the hair LUT for the absorption axis"));
static FAutoConsoleVariableRef CVarHairLUTSampleCount(TEXT("r.HairStrands.HairLUT.SampleCountScale"), GHairLUTSampleCountScale, TEXT("Change the number of sample used for computing the hair LUT. This is a multiplier, default is 1."));
static bool IsHairMobilePlatform(EShaderPlatform Platform)
{
return IsMobilePlatform(Platform);
}