r.HairStrands.PlotBsdf.BaseColor
r.HairStrands.PlotBsdf.BaseColor
#Overview
name: r.HairStrands.PlotBsdf.BaseColor
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Change the base color / absorption of the debug BSDF plot.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDebug.cpp:45
Scope: file
Source code excerpt:
static float GHairStrandsDebugPlotBsdfBaseColor = 1;
static FAutoConsoleVariableRef CVarHairStrandsDebugBSDFAbsorption(TEXT("r.HairStrands.PlotBsdf.BaseColor"), GHairStrandsDebugPlotBsdfBaseColor, TEXT("Change the base color / absorption of the debug BSDF plot."));
static float GHairStrandsDebugPlotBsdfExposure = 1.1f;
static FAutoConsoleVariableRef CVarHairStrandsDebugBSDFExposure(TEXT("r.HairStrands.PlotBsdf.Exposure"), GHairStrandsDebugPlotBsdfExposure, TEXT("Change the exposure of the plot."));
static int32 GHairVirtualVoxel_DebugTraversalType = 0;
static FAutoConsoleVariableRef CVarHairVirtualVoxel_DebugTraversalType(TEXT("r.HairStrands.Voxelization.Virtual.DebugTraversalType"), GHairVirtualVoxel_DebugTraversalType, TEXT("Traversal mode (0:linear, 1:mip) for debug voxel visualization."));