r.HairStrands.RasterizationScale

r.HairStrands.RasterizationScale

#Overview

name: r.HairStrands.RasterizationScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp:21

Scope: file

Source code excerpt:


static float GStrandHairRasterizationScale = 0.5f; // For no AA without TAA, a good value is: 1.325f (Empirical)
static FAutoConsoleVariableRef CVarStrandHairRasterizationScale(TEXT("r.HairStrands.RasterizationScale"), GStrandHairRasterizationScale, TEXT("Rasterization scale to snap strand to pixel"), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GStrandHairStableRasterizationScale = 1.0f; // For no AA without TAA, a good value is: 1.325f (Empirical)
static FAutoConsoleVariableRef CVarStrandHairStableRasterizationScale(TEXT("r.HairStrands.StableRasterizationScale"), GStrandHairStableRasterizationScale, TEXT("Rasterization scale to snap strand to pixel for 'stable' hair option. This value can't go below 1."), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GStrandHairVelocityRasterizationScale = 1.5f; // Tuned based on heavy motion example (e.g., head shaking)
static FAutoConsoleVariableRef CVarStrandHairVelocityRasterizationScale(TEXT("r.HairStrands.VelocityRasterizationScale"), GStrandHairVelocityRasterizationScale, TEXT("Rasterization scale to snap strand to pixel under high velocity"), ECVF_Scalability | ECVF_RenderThreadSafe);