r.HairStrands.RectLightingOptim
r.HairStrands.RectLightingOptim
#Overview
name: r.HairStrands.RectLightingOptim
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Hair Visibility use projected view rect to light only relevant pixels
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp:36
Scope: file
Source code excerpt:
static int32 GHairVisibilityRectOptimEnable = 1;
static FAutoConsoleVariableRef CVarHairVisibilityRectOptimEnable(TEXT("r.HairStrands.RectLightingOptim"), GHairVisibilityRectOptimEnable, TEXT("Hair Visibility use projected view rect to light only relevant pixels"));
static int32 GHairStrandsComposeAfterTranslucency = 1;
static FAutoConsoleVariableRef CVarHairStrandsComposeAfterTranslucency(TEXT("r.HairStrands.ComposeAfterTranslucency"), GHairStrandsComposeAfterTranslucency, TEXT("0: Compose hair before translucent objects. 1: Compose hair after translucent objects, but before separate translucent objects. 2: Compose hair after all/seperate translucent objects, 3: Compose hair after translucent objects but before translucent render after DOF (which allows depth testing against hair depth)"));
static float GHairDualScatteringRoughnessOverride = 0;
static FAutoConsoleVariableRef CVarHairDualScatteringRoughnessOverride(TEXT("r.HairStrands.DualScatteringRoughness"), GHairDualScatteringRoughnessOverride, TEXT("Override all roughness for the dual scattering evaluation. 0 means no override. Default:0"));