r.HairStrands.ScatterSceneLighting

r.HairStrands.ScatterSceneLighting

#Overview

name: r.HairStrands.ScatterSceneLighting

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:29

Scope: file

Source code excerpt:


static int32 GHairScatterSceneLighting = 1;
static FAutoConsoleVariableRef CVarHairScatterSceneLighting(TEXT("r.HairStrands.ScatterSceneLighting"), GHairScatterSceneLighting, TEXT("Enable scene color lighting scattering into hair (valid for short hair only)."));

static int32 GHairSkylightingEnable = 1;
static FAutoConsoleVariableRef CVarHairSkylightingEnable(TEXT("r.HairStrands.SkyLighting"), GHairSkylightingEnable, TEXT("Enable sky lighting on hair."));

static int32 GHairSkyAOEnable = 1;
static FAutoConsoleVariableRef CVarHairSkyAOEnable(TEXT("r.HairStrands.SkyAO"), GHairSkyAOEnable, TEXT("Enable (sky) AO on hair."));