r.HairStrands.ScatterSceneLighting
r.HairStrands.ScatterSceneLighting
#Overview
name: r.HairStrands.ScatterSceneLighting
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable scene color lighting scattering into hair (valid for short hair only).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:29
Scope: file
Source code excerpt:
static int32 GHairScatterSceneLighting = 1;
static FAutoConsoleVariableRef CVarHairScatterSceneLighting(TEXT("r.HairStrands.ScatterSceneLighting"), GHairScatterSceneLighting, TEXT("Enable scene color lighting scattering into hair (valid for short hair only)."));
static int32 GHairSkylightingEnable = 1;
static FAutoConsoleVariableRef CVarHairSkylightingEnable(TEXT("r.HairStrands.SkyLighting"), GHairSkylightingEnable, TEXT("Enable sky lighting on hair."));
static int32 GHairSkyAOEnable = 1;
static FAutoConsoleVariableRef CVarHairSkyAOEnable(TEXT("r.HairStrands.SkyAO"), GHairSkyAOEnable, TEXT("Enable (sky) AO on hair."));