r.HairStrands.SkyAO.DistanceThreshold

r.HairStrands.SkyAO.DistanceThreshold

#Overview

name: r.HairStrands.SkyAO.DistanceThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:54

Scope: file

Source code excerpt:

static float GHairStrandsSkyAODistanceThreshold = 10;
static float GHairStrandsSkyLightingDistanceThreshold = 10;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOThreshold(TEXT("r.HairStrands.SkyAO.DistanceThreshold"), GHairStrandsSkyAODistanceThreshold, TEXT("Max distance for occlusion search."), ECVF_Scalability | ECVF_RenderThreadSafe);
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingDistanceThreshold(TEXT("r.HairStrands.SkyLighting.DistanceThreshold"), GHairStrandsSkyLightingDistanceThreshold, TEXT("Max distance for occlusion search."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsSkyLighting_IntegrationType = 2;
static FAutoConsoleVariableRef CVarHairStrandsSkyLighting_IntegrationType(TEXT("r.HairStrands.SkyLighting.IntegrationType"), GHairStrandsSkyLighting_IntegrationType, TEXT("Hair env. lighting integration type (0:Adhoc, 1:Uniform."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsSkyLighting_DebugSample = 0;