r.HairStrands.SkyAO.SampleCount
r.HairStrands.SkyAO.SampleCount
#Overview
name: r.HairStrands.SkyAO.SampleCount
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Number of samples used for evaluating hair AO (default is set to 16).
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseScalability.ini:785, section: [ShadingQuality@0]
- INI Section:
ShadingQuality@0
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:791, section: [ShadingQuality@1]
- INI Section:
ShadingQuality@1
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:797, section: [ShadingQuality@2]
- INI Section:
ShadingQuality@2
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:803, section: [ShadingQuality@3]
- INI Section:
ShadingQuality@3
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:809, section: [ShadingQuality@Cine]
- INI Section:
ShadingQuality@Cine
- Raw value:
8
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:44
Scope: file
Source code excerpt:
static int32 GHairStrandsSkyAOSampleCount = 4;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOSampleCount(TEXT("r.HairStrands.SkyAO.SampleCount"), GHairStrandsSkyAOSampleCount, TEXT("Number of samples used for evaluating hair AO (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static float GHairStrandsTransmissionDensityScaleFactor = 10;
static FAutoConsoleVariableRef CVarHairStrandsTransmissionDensityScaleFactor(TEXT("r.HairStrands.SkyLighting.TransmissionDensityScale"), GHairStrandsTransmissionDensityScaleFactor, TEXT("Density scale for controlling how much sky lighting is transmitted."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsSkyLightingUseHairCountTexture = 1;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingUseHairCountTexture(TEXT("r.HairStrands.SkyLighting.UseViewHairCount"), GHairStrandsSkyLightingUseHairCountTexture, TEXT("Use the view hair count texture for estimating background transmitted light (enabled by default)."), ECVF_Scalability | ECVF_RenderThreadSafe);