r.HairStrands.SkyAO.SampleCount

r.HairStrands.SkyAO.SampleCount

#Overview

name: r.HairStrands.SkyAO.SampleCount

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:785, section: [ShadingQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:791, section: [ShadingQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:797, section: [ShadingQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:803, section: [ShadingQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:809, section: [ShadingQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:44

Scope: file

Source code excerpt:


static int32 GHairStrandsSkyAOSampleCount = 4;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOSampleCount(TEXT("r.HairStrands.SkyAO.SampleCount"), GHairStrandsSkyAOSampleCount, TEXT("Number of samples used for evaluating hair AO (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GHairStrandsTransmissionDensityScaleFactor = 10;
static FAutoConsoleVariableRef CVarHairStrandsTransmissionDensityScaleFactor(TEXT("r.HairStrands.SkyLighting.TransmissionDensityScale"), GHairStrandsTransmissionDensityScaleFactor, TEXT("Density scale for controlling how much sky lighting is transmitted."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsSkyLightingUseHairCountTexture = 1;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingUseHairCountTexture(TEXT("r.HairStrands.SkyLighting.UseViewHairCount"), GHairStrandsSkyLightingUseHairCountTexture, TEXT("Use the view hair count texture for estimating background transmitted light (enabled by default)."), ECVF_Scalability | ECVF_RenderThreadSafe);