r.HairStrands.SkyAO

r.HairStrands.SkyAO

#Overview

name: r.HairStrands.SkyAO

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:35

Scope: file

Source code excerpt:


static int32 GHairSkyAOEnable = 1;
static FAutoConsoleVariableRef CVarHairSkyAOEnable(TEXT("r.HairStrands.SkyAO"), GHairSkyAOEnable, TEXT("Enable (sky) AO on hair."));

static float GHairSkylightingConeAngle = 3;
static FAutoConsoleVariableRef CVarHairSkylightingConeAngle(TEXT("r.HairStrands.SkyLighting.ConeAngle"), GHairSkylightingConeAngle, TEXT("Cone angle for tracing sky lighting on hair."));

static int32 GHairStrandsSkyLightingSampleCount = 16;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingSampleCount(TEXT("r.HairStrands.SkyLighting.SampleCount"), GHairStrandsSkyLightingSampleCount, TEXT("Number of samples used for evaluating multiple scattering and visible area (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);