r.HairStrands.SkyLighting.ConeAngle
r.HairStrands.SkyLighting.ConeAngle
#Overview
name: r.HairStrands.SkyLighting.ConeAngle
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Cone angle for tracing sky lighting on hair.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:38
Scope: file
Source code excerpt:
static float GHairSkylightingConeAngle = 3;
static FAutoConsoleVariableRef CVarHairSkylightingConeAngle(TEXT("r.HairStrands.SkyLighting.ConeAngle"), GHairSkylightingConeAngle, TEXT("Cone angle for tracing sky lighting on hair."));
static int32 GHairStrandsSkyLightingSampleCount = 16;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingSampleCount(TEXT("r.HairStrands.SkyLighting.SampleCount"), GHairStrandsSkyLightingSampleCount, TEXT("Number of samples used for evaluating multiple scattering and visible area (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsSkyAOSampleCount = 4;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOSampleCount(TEXT("r.HairStrands.SkyAO.SampleCount"), GHairStrandsSkyAOSampleCount, TEXT("Number of samples used for evaluating hair AO (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);