r.HairStrands.SkyLighting.IntegrationType

r.HairStrands.SkyLighting.IntegrationType

#Overview

name: r.HairStrands.SkyLighting.IntegrationType

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:784, section: [ShadingQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:790, section: [ShadingQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:796, section: [ShadingQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:802, section: [ShadingQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:808, section: [ShadingQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:58

Scope: file

Source code excerpt:


static int32 GHairStrandsSkyLighting_IntegrationType = 2;
static FAutoConsoleVariableRef CVarHairStrandsSkyLighting_IntegrationType(TEXT("r.HairStrands.SkyLighting.IntegrationType"), GHairStrandsSkyLighting_IntegrationType, TEXT("Hair env. lighting integration type (0:Adhoc, 1:Uniform."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsSkyLighting_DebugSample = 0;
static FAutoConsoleVariableRef CVarHairStrandsSkyLighting_DebugSample(TEXT("r.HairStrands.SkyLighting.DebugSample"), GHairStrandsSkyLighting_DebugSample, TEXT("Enable debug view for visualizing sample used for the sky integration"), ECVF_Scalability | ECVF_RenderThreadSafe);

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