r.HairStrands.SkyLighting.SampleCount

r.HairStrands.SkyLighting.SampleCount

#Overview

name: r.HairStrands.SkyLighting.SampleCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:41

Scope: file

Source code excerpt:


static int32 GHairStrandsSkyLightingSampleCount = 16;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingSampleCount(TEXT("r.HairStrands.SkyLighting.SampleCount"), GHairStrandsSkyLightingSampleCount, TEXT("Number of samples used for evaluating multiple scattering and visible area (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsSkyAOSampleCount = 4;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOSampleCount(TEXT("r.HairStrands.SkyAO.SampleCount"), GHairStrandsSkyAOSampleCount, TEXT("Number of samples used for evaluating hair AO (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GHairStrandsTransmissionDensityScaleFactor = 10;
static FAutoConsoleVariableRef CVarHairStrandsTransmissionDensityScaleFactor(TEXT("r.HairStrands.SkyLighting.TransmissionDensityScale"), GHairStrandsTransmissionDensityScaleFactor, TEXT("Density scale for controlling how much sky lighting is transmitted."), ECVF_Scalability | ECVF_RenderThreadSafe);