r.HairStrands.SkyLighting.SampleCount
r.HairStrands.SkyLighting.SampleCount
#Overview
name: r.HairStrands.SkyLighting.SampleCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Number of samples used for evaluating multiple scattering and visible area (default is set to 16).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:41
Scope: file
Source code excerpt:
static int32 GHairStrandsSkyLightingSampleCount = 16;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingSampleCount(TEXT("r.HairStrands.SkyLighting.SampleCount"), GHairStrandsSkyLightingSampleCount, TEXT("Number of samples used for evaluating multiple scattering and visible area (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static int32 GHairStrandsSkyAOSampleCount = 4;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOSampleCount(TEXT("r.HairStrands.SkyAO.SampleCount"), GHairStrandsSkyAOSampleCount, TEXT("Number of samples used for evaluating hair AO (default is set to 16)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static float GHairStrandsTransmissionDensityScaleFactor = 10;
static FAutoConsoleVariableRef CVarHairStrandsTransmissionDensityScaleFactor(TEXT("r.HairStrands.SkyLighting.TransmissionDensityScale"), GHairStrandsTransmissionDensityScaleFactor, TEXT("Density scale for controlling how much sky lighting is transmitted."), ECVF_Scalability | ECVF_RenderThreadSafe);