r.HairStrands.SkyLighting.TransmissionDensityScale

r.HairStrands.SkyLighting.TransmissionDensityScale

#Overview

name: r.HairStrands.SkyLighting.TransmissionDensityScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:47

Scope: file

Source code excerpt:


static float GHairStrandsTransmissionDensityScaleFactor = 10;
static FAutoConsoleVariableRef CVarHairStrandsTransmissionDensityScaleFactor(TEXT("r.HairStrands.SkyLighting.TransmissionDensityScale"), GHairStrandsTransmissionDensityScaleFactor, TEXT("Density scale for controlling how much sky lighting is transmitted."), ECVF_Scalability | ECVF_RenderThreadSafe);

static int32 GHairStrandsSkyLightingUseHairCountTexture = 1;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingUseHairCountTexture(TEXT("r.HairStrands.SkyLighting.UseViewHairCount"), GHairStrandsSkyLightingUseHairCountTexture, TEXT("Use the view hair count texture for estimating background transmitted light (enabled by default)."), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GHairStrandsSkyAODistanceThreshold = 10;
static float GHairStrandsSkyLightingDistanceThreshold = 10;