r.HairStrands.SkyLighting.UseViewHairCount

r.HairStrands.SkyLighting.UseViewHairCount

#Overview

name: r.HairStrands.SkyLighting.UseViewHairCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:50

Scope: file

Source code excerpt:


static int32 GHairStrandsSkyLightingUseHairCountTexture = 1;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingUseHairCountTexture(TEXT("r.HairStrands.SkyLighting.UseViewHairCount"), GHairStrandsSkyLightingUseHairCountTexture, TEXT("Use the view hair count texture for estimating background transmitted light (enabled by default)."), ECVF_Scalability | ECVF_RenderThreadSafe);

static float GHairStrandsSkyAODistanceThreshold = 10;
static float GHairStrandsSkyLightingDistanceThreshold = 10;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOThreshold(TEXT("r.HairStrands.SkyAO.DistanceThreshold"), GHairStrandsSkyAODistanceThreshold, TEXT("Max distance for occlusion search."), ECVF_Scalability | ECVF_RenderThreadSafe);
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingDistanceThreshold(TEXT("r.HairStrands.SkyLighting.DistanceThreshold"), GHairStrandsSkyLightingDistanceThreshold, TEXT("Max distance for occlusion search."), ECVF_Scalability | ECVF_RenderThreadSafe);