r.HairStrands.SkyLighting.UseViewHairCount
r.HairStrands.SkyLighting.UseViewHairCount
#Overview
name: r.HairStrands.SkyLighting.UseViewHairCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use the view hair count texture for estimating background transmitted light (enabled by default).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsEnvironment.cpp:50
Scope: file
Source code excerpt:
static int32 GHairStrandsSkyLightingUseHairCountTexture = 1;
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingUseHairCountTexture(TEXT("r.HairStrands.SkyLighting.UseViewHairCount"), GHairStrandsSkyLightingUseHairCountTexture, TEXT("Use the view hair count texture for estimating background transmitted light (enabled by default)."), ECVF_Scalability | ECVF_RenderThreadSafe);
static float GHairStrandsSkyAODistanceThreshold = 10;
static float GHairStrandsSkyLightingDistanceThreshold = 10;
static FAutoConsoleVariableRef CVarHairStrandsSkyAOThreshold(TEXT("r.HairStrands.SkyAO.DistanceThreshold"), GHairStrandsSkyAODistanceThreshold, TEXT("Max distance for occlusion search."), ECVF_Scalability | ECVF_RenderThreadSafe);
static FAutoConsoleVariableRef CVarHairStrandsSkyLightingDistanceThreshold(TEXT("r.HairStrands.SkyLighting.DistanceThreshold"), GHairStrandsSkyLightingDistanceThreshold, TEXT("Max distance for occlusion search."), ECVF_Scalability | ECVF_RenderThreadSafe);