r.HairStrands.VelocityRasterizationScale
r.HairStrands.VelocityRasterizationScale
#Overview
name: r.HairStrands.VelocityRasterizationScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Rasterization scale to snap strand to pixel under high velocity
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp:27
Scope: file
Source code excerpt:
static float GStrandHairVelocityRasterizationScale = 1.5f; // Tuned based on heavy motion example (e.g., head shaking)
static FAutoConsoleVariableRef CVarStrandHairVelocityRasterizationScale(TEXT("r.HairStrands.VelocityRasterizationScale"), GStrandHairVelocityRasterizationScale, TEXT("Rasterization scale to snap strand to pixel under high velocity"), ECVF_Scalability | ECVF_RenderThreadSafe);
static float GStrandHairShadowRasterizationScale = 1.0f;
static FAutoConsoleVariableRef CVarStrandHairShadowRasterizationScale(TEXT("r.HairStrands.ShadowRasterizationScale"), GStrandHairShadowRasterizationScale, TEXT("Rasterization scale to snap strand to pixel in shadow view"));
static float GDeepShadowAABBScale = 1.0f;
static FAutoConsoleVariableRef CVarDeepShadowAABBScale(TEXT("r.HairStrands.DeepShadow.AABBScale"), GDeepShadowAABBScale, TEXT("Scaling value for loosing/tighting deep shadow bounding volume"));