r.HairStrands.VelocityThreshold
r.HairStrands.VelocityThreshold
#Overview
name: r.HairStrands.VelocityThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Threshold value (in pixel) above which a pixel is forced to be resolve with responsive AA (in order to avoid smearing). Default is 3.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsComposition.cpp:19
Scope: file
Source code excerpt:
static int32 GHairFastResolveVelocityThreshold = 1;
static FAutoConsoleVariableRef CVarHairFastResolveVelocityThreshold(TEXT("r.HairStrands.VelocityThreshold"), GHairFastResolveVelocityThreshold, TEXT("Threshold value (in pixel) above which a pixel is forced to be resolve with responsive AA (in order to avoid smearing). Default is 3."));
static int32 GHairWriteGBufferData = 1;
static FAutoConsoleVariableRef CVarHairWriteGBufferData(TEXT("r.HairStrands.WriteGBufferData"), GHairWriteGBufferData, TEXT("Write hair hair material data into GBuffer before post processing run. 0: no write, 1: dummy write into GBuffer A/B (Normal/ShadingModel), 2: write into GBuffer A/B (Normal/ShadingModel). 2: Write entire GBuffer data. (default 1)."));
static int32 GHairStrandsHoldoutMode = 1;
static FAutoConsoleVariableRef CVarHairStrandsHoldoutMode(TEXT("r.HairStrands.HoldoutMode"), GHairStrandsHoldoutMode, TEXT("Change how sample are merged when rendering with holdout."));