r.HairStrands.VelocityThreshold

r.HairStrands.VelocityThreshold

#Overview

name: r.HairStrands.VelocityThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsComposition.cpp:19

Scope: file

Source code excerpt:


static int32 GHairFastResolveVelocityThreshold = 1;
static FAutoConsoleVariableRef CVarHairFastResolveVelocityThreshold(TEXT("r.HairStrands.VelocityThreshold"), GHairFastResolveVelocityThreshold, TEXT("Threshold value (in pixel) above which a pixel is forced to be resolve with responsive AA (in order to avoid smearing). Default is 3."));

static int32 GHairWriteGBufferData = 1;
static FAutoConsoleVariableRef CVarHairWriteGBufferData(TEXT("r.HairStrands.WriteGBufferData"), GHairWriteGBufferData, TEXT("Write hair hair material data into GBuffer before post processing run. 0: no write, 1: dummy write into GBuffer A/B (Normal/ShadingModel), 2: write into GBuffer A/B (Normal/ShadingModel). 2: Write entire GBuffer data. (default 1)."));

static int32 GHairStrandsHoldoutMode = 1;
static FAutoConsoleVariableRef CVarHairStrandsHoldoutMode(TEXT("r.HairStrands.HoldoutMode"), GHairStrandsHoldoutMode, TEXT("Change how sample are merged when rendering with holdout."));