r.HairStrands.VelocityType
r.HairStrands.VelocityType
#Overview
name: r.HairStrands.VelocityType
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Type of velocity filtering (0:avg, 1:closest, 2:max). Default is 1.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVisibility.cpp:52
Scope: file
Source code excerpt:
static int32 GHairVelocityType = 1; // default is
static FAutoConsoleVariableRef CVarHairVelocityType(TEXT("r.HairStrands.VelocityType"), GHairVelocityType, TEXT("Type of velocity filtering (0:avg, 1:closest, 2:max). Default is 1."));
static int32 GHairVisibilityPPLL = 0;
static int32 GHairVisibilityPPLL_MaxSamplePerPixel = 16;
static float GHairVisibilityPPLL_MeanSamplePerPixel = 1;
static FAutoConsoleVariableRef CVarGHairVisibilityPPLL(TEXT("r.HairStrands.Visibility.PPLL"), GHairVisibilityPPLL, TEXT("Hair Visibility uses per pixel linked list"), ECVF_Scalability | ECVF_RenderThreadSafe);
static FAutoConsoleVariableRef CVarGHairVisibilityPPLL_MeanNodeCountPerPixel(TEXT("r.HairStrands.Visibility.PPLL.SamplePerPixel"), GHairVisibilityPPLL_MaxSamplePerPixel, TEXT("The maximum number of node allowed to be independently shaded and composited per pixel. Total amount of node will be width*height*VisibilityPPLLMaxRenderNodePerPixel. The last node is used to aggregate all furthest strands to shade into a single one."));