r.HairStrands.Visibility.Clear

r.HairStrands.Visibility.Clear

#Overview

name: r.HairStrands.Visibility.Clear

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVisibility.cpp:44

Scope: file

Source code excerpt:


static int32 GHairClearVisibilityBuffer = 0;
static FAutoConsoleVariableRef CVarHairClearVisibilityBuffer(TEXT("r.HairStrands.Visibility.Clear"), GHairClearVisibilityBuffer, TEXT("Clear hair strands visibility buffer"));

static TAutoConsoleVariable<int32> CVarHairVelocityMagnitudeScale(
	TEXT("r.HairStrands.VelocityMagnitudeScale"),
	100,  // Tuned by eye, based on heavy motion (strong head shack)
	TEXT("Velocity magnitude (in pixel) at which a hair will reach its pic velocity-rasterization-scale under motion to reduce aliasing. Default is 100."));