r.HairStrands.Visibility.FullCoverageThreshold

r.HairStrands.Visibility.FullCoverageThreshold

#Overview

name: r.HairStrands.Visibility.FullCoverageThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVisibility.cpp:87

Scope: file

Source code excerpt:


static float GHairStrandsFullCoverageThreshold = 0.98f;
static FAutoConsoleVariableRef CVarHairStrandsFullCoverageThreshold(TEXT("r.HairStrands.Visibility.FullCoverageThreshold"), GHairStrandsFullCoverageThreshold, TEXT("Define the coverage threshold at which a pixel is considered fully covered."));

static float GHairStrandsWriteVelocityCoverageThreshold = 0.f;
static FAutoConsoleVariableRef CVarHairStrandsWriteVelocityCoverageThreshold(TEXT("r.HairStrands.Visibility.WriteVelocityCoverageThreshold"), GHairStrandsWriteVelocityCoverageThreshold, TEXT("Define the coverage threshold at which a pixel write its hair velocity (default: 0, i.e., write for all pixel)"));

static int32 GHairStrandsSortHairSampleByDepth = 0;
static FAutoConsoleVariableRef CVarHairStrandsSortHairSampleByDepth(TEXT("r.HairStrands.Visibility.SortByDepth"), GHairStrandsSortHairSampleByDepth, TEXT("Sort hair fragment by depth and update their coverage based on ordered transmittance."));