r.HairStrands.Visibility.FullCoverageThreshold
r.HairStrands.Visibility.FullCoverageThreshold
#Overview
name: r.HairStrands.Visibility.FullCoverageThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Define the coverage threshold at which a pixel is considered fully covered.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVisibility.cpp:87
Scope: file
Source code excerpt:
static float GHairStrandsFullCoverageThreshold = 0.98f;
static FAutoConsoleVariableRef CVarHairStrandsFullCoverageThreshold(TEXT("r.HairStrands.Visibility.FullCoverageThreshold"), GHairStrandsFullCoverageThreshold, TEXT("Define the coverage threshold at which a pixel is considered fully covered."));
static float GHairStrandsWriteVelocityCoverageThreshold = 0.f;
static FAutoConsoleVariableRef CVarHairStrandsWriteVelocityCoverageThreshold(TEXT("r.HairStrands.Visibility.WriteVelocityCoverageThreshold"), GHairStrandsWriteVelocityCoverageThreshold, TEXT("Define the coverage threshold at which a pixel write its hair velocity (default: 0, i.e., write for all pixel)"));
static int32 GHairStrandsSortHairSampleByDepth = 0;
static FAutoConsoleVariableRef CVarHairStrandsSortHairSampleByDepth(TEXT("r.HairStrands.Visibility.SortByDepth"), GHairStrandsSortHairSampleByDepth, TEXT("Sort hair fragment by depth and update their coverage based on ordered transmittance."));