r.HairStrands.Visibility.SortByDepth
r.HairStrands.Visibility.SortByDepth
#Overview
name: r.HairStrands.Visibility.SortByDepth
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sort hair fragment by depth and update their coverage based on ordered transmittance.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVisibility.cpp:93
Scope: file
Source code excerpt:
static int32 GHairStrandsSortHairSampleByDepth = 0;
static FAutoConsoleVariableRef CVarHairStrandsSortHairSampleByDepth(TEXT("r.HairStrands.Visibility.SortByDepth"), GHairStrandsSortHairSampleByDepth, TEXT("Sort hair fragment by depth and update their coverage based on ordered transmittance."));
static int32 GHairStrandsHairCountToTransmittance = 0;
static FAutoConsoleVariableRef CVarHairStrandsHairCountToTransmittance(TEXT("r.HairStrands.Visibility.UseCoverageMappping"), GHairStrandsHairCountToTransmittance, TEXT("Use hair count to coverage transfer function."));
static int32 GHairStrandsDebugPPLL = 0;
static FAutoConsoleVariableRef CVarHairStrandsDebugPPLL(TEXT("r.HairStrands.Visibility.PPLL.Debug"), GHairStrandsDebugPPLL, TEXT("Draw debug per pixel light list rendering."));