r.HairStrands.Voxelization.DensityScale.AO

r.HairStrands.Voxelization.DensityScale.AO

#Overview

name: r.HairStrands.Voxelization.DensityScale.AO

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:38

Scope: file

Source code excerpt:

static float GHairVoxelizationDensityScale_Raytracing = -1; 
static FAutoConsoleVariableRef CVarHairVoxelizationDensityScale(TEXT("r.HairStrands.Voxelization.DensityScale"), GHairVoxelizationDensityScale, TEXT("Scale the hair density when computing voxel transmittance. Default value is 2 (arbitraty)"));
static FAutoConsoleVariableRef CVarHairVoxelizationDensityScale_AO(TEXT("r.HairStrands.Voxelization.DensityScale.AO"), GHairVoxelizationDensityScale_AO, TEXT("Scale the hair density when computing voxel AO. (Default:-1, it will use the global density scale"));
static FAutoConsoleVariableRef CVarHairVoxelizationDensityScale_Shadow(TEXT("r.HairStrands.Voxelization.DensityScale.Shadow"), GHairVoxelizationDensityScale_Shadow, TEXT("Scale the hair density when computing voxel shadow. (Default:-1, it will use the global density scale"));
static FAutoConsoleVariableRef CVarHairVoxelizationDensityScale_Transmittance(TEXT("r.HairStrands.Voxelization.DensityScale.Transmittance"), GHairVoxelizationDensityScale_Transmittance, TEXT("Scale the hair density when computing voxel transmittance. (Default:-1, it will use the global density scale"));
static FAutoConsoleVariableRef CVarHairVoxelizationDensityScale_Environment(TEXT("r.HairStrands.Voxelization.DensityScale.Environment"), GHairVoxelizationDensityScale_Environment, TEXT("Scale the hair density when computing voxel environment. (Default:-1, it will use the global density scale"));
static FAutoConsoleVariableRef CVarHairVoxelizationDensityScale_Raytracing(TEXT("r.HairStrands.Voxelization.DensityScale.Raytracing"), GHairVoxelizationDensityScale_Raytracing, TEXT("Scale the hair density when computing voxel raytracing. (Default:-1, it will use the global density scale"));

static float GetHairStrandsVoxelizationDensityScale() { return FMath::Max(0.0f, GHairVoxelizationDensityScale); }