r.HairStrands.Voxelization.DepthBiasScale.Environment
r.HairStrands.Voxelization.DepthBiasScale.Environment
#Overview
name: r.HairStrands.Voxelization.DepthBiasScale.Environment
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set depth bias for voxel ray marching for environement lights. Offset the origin position towards the light
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:57
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Light(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Light"), GHairVoxelizationDepthBiasScale_Transmittance, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Transmittance(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Transmittance"), GHairVoxelizationDepthBiasScale_Transmittance, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Environment(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Environment"), GHairVoxelizationDepthBiasScale_Environment, TEXT("Set depth bias for voxel ray marching for environement lights. Offset the origin position towards the light"));
static int32 GHairVoxelInjectOpaqueDepthEnable = 1;
static FAutoConsoleVariableRef CVarHairVoxelInjectOpaqueDepthEnable(TEXT("r.HairStrands.Voxelization.InjectOpaqueDepth"), GHairVoxelInjectOpaqueDepthEnable, TEXT("Inject opaque geometry depth into the voxel volume for acting as occluder."));
static int32 GHairStransVoxelInjectOpaqueBiasCount = 3;
static int32 GHairStransVoxelInjectOpaqueMarkCount = 6;