r.HairStrands.Voxelization.DepthBiasScale.Environment

r.HairStrands.Voxelization.DepthBiasScale.Environment

#Overview

name: r.HairStrands.Voxelization.DepthBiasScale.Environment

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:57

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Light(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Light"), GHairVoxelizationDepthBiasScale_Transmittance, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Transmittance(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Transmittance"), GHairVoxelizationDepthBiasScale_Transmittance, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Environment(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Environment"), GHairVoxelizationDepthBiasScale_Environment, TEXT("Set depth bias for voxel ray marching for environement lights. Offset the origin position towards the light"));

static int32 GHairVoxelInjectOpaqueDepthEnable = 1;
static FAutoConsoleVariableRef CVarHairVoxelInjectOpaqueDepthEnable(TEXT("r.HairStrands.Voxelization.InjectOpaqueDepth"), GHairVoxelInjectOpaqueDepthEnable, TEXT("Inject opaque geometry depth into the voxel volume for acting as occluder."));

static int32 GHairStransVoxelInjectOpaqueBiasCount = 3;
static int32 GHairStransVoxelInjectOpaqueMarkCount = 6;