r.HairStrands.Voxelization.DepthBiasScale.Light
r.HairStrands.Voxelization.DepthBiasScale.Light
#Overview
name: r.HairStrands.Voxelization.DepthBiasScale.Light
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:55
Scope: file
Source code excerpt:
static float GHairVoxelizationDepthBiasScale_Environment = 1.8f;
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Shadow(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Shadow"), GHairVoxelizationDepthBiasScale_Shadow, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for shadow computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Light(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Light"), GHairVoxelizationDepthBiasScale_Transmittance, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Transmittance(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Transmittance"), GHairVoxelizationDepthBiasScale_Transmittance, TEXT("Set depth bias for voxel ray marching for analyticaly light. Offset the origin position towards the light for transmittance computation"));
static FAutoConsoleVariableRef CVarHairVoxelizationDepthBiasScale_Environment(TEXT("r.HairStrands.Voxelization.DepthBiasScale.Environment"), GHairVoxelizationDepthBiasScale_Environment, TEXT("Set depth bias for voxel ray marching for environement lights. Offset the origin position towards the light"));
static int32 GHairVoxelInjectOpaqueDepthEnable = 1;
static FAutoConsoleVariableRef CVarHairVoxelInjectOpaqueDepthEnable(TEXT("r.HairStrands.Voxelization.InjectOpaqueDepth"), GHairVoxelInjectOpaqueDepthEnable, TEXT("Inject opaque geometry depth into the voxel volume for acting as occluder."));