r.HairStrands.Voxelization.ForceTransmittanceAndShadow

r.HairStrands.Voxelization.ForceTransmittanceAndShadow

#Overview

name: r.HairStrands.Voxelization.ForceTransmittanceAndShadow

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:83

Scope: file

Source code excerpt:


static int32 GHairForVoxelTransmittanceAndShadow = 0;
static FAutoConsoleVariableRef CVarHairForVoxelTransmittanceAndShadow(TEXT("r.HairStrands.Voxelization.ForceTransmittanceAndShadow"), GHairForVoxelTransmittanceAndShadow, TEXT("For transmittance and shadow to be computed with density volume. This requires voxelization is enabled."));

static int32 GHairVirtualVoxel = 1;
static float GHairVirtualVoxel_VoxelWorldSize = 0.3f; // 3.0mm
static int32 GHairVirtualVoxel_PageResolution = 32;
static int32 GHairVirtualVoxel_PageCountPerDim = 14;
static FAutoConsoleVariableRef CVarHairVirtualVoxel(TEXT("r.HairStrands.Voxelization.Virtual"), GHairVirtualVoxel, TEXT("Enable the two voxel hierachy."));