r.HairStrands.Voxelization.ForceTransmittanceAndShadow
r.HairStrands.Voxelization.ForceTransmittanceAndShadow
#Overview
name: r.HairStrands.Voxelization.ForceTransmittanceAndShadow
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
For transmittance and shadow to be computed with density volume. This requires voxelization is enabled.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:83
Scope: file
Source code excerpt:
static int32 GHairForVoxelTransmittanceAndShadow = 0;
static FAutoConsoleVariableRef CVarHairForVoxelTransmittanceAndShadow(TEXT("r.HairStrands.Voxelization.ForceTransmittanceAndShadow"), GHairForVoxelTransmittanceAndShadow, TEXT("For transmittance and shadow to be computed with density volume. This requires voxelization is enabled."));
static int32 GHairVirtualVoxel = 1;
static float GHairVirtualVoxel_VoxelWorldSize = 0.3f; // 3.0mm
static int32 GHairVirtualVoxel_PageResolution = 32;
static int32 GHairVirtualVoxel_PageCountPerDim = 14;
static FAutoConsoleVariableRef CVarHairVirtualVoxel(TEXT("r.HairStrands.Voxelization.Virtual"), GHairVirtualVoxel, TEXT("Enable the two voxel hierachy."));