r.HairStrands.Voxelization.InjectOpaqueDepth

r.HairStrands.Voxelization.InjectOpaqueDepth

#Overview

name: r.HairStrands.Voxelization.InjectOpaqueDepth

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:60

Scope: file

Source code excerpt:


static int32 GHairVoxelInjectOpaqueDepthEnable = 1;
static FAutoConsoleVariableRef CVarHairVoxelInjectOpaqueDepthEnable(TEXT("r.HairStrands.Voxelization.InjectOpaqueDepth"), GHairVoxelInjectOpaqueDepthEnable, TEXT("Inject opaque geometry depth into the voxel volume for acting as occluder."));

static int32 GHairStransVoxelInjectOpaqueBiasCount = 3;
static int32 GHairStransVoxelInjectOpaqueMarkCount = 6;
static FAutoConsoleVariableRef CVarHairStransVoxelInjectOpaqueBiasCount(TEXT("r.HairStrands.Voxelization.InjectOpaque.BiasCount"), GHairStransVoxelInjectOpaqueBiasCount, TEXT("Bias, in number of voxel, at which opaque depth is injected."));
static FAutoConsoleVariableRef CVarHairStransVoxelInjectOpaqueMarkCount(TEXT("r.HairStrands.Voxelization.InjectOpaque.MarkCount"), GHairStransVoxelInjectOpaqueMarkCount, TEXT("Number of voxel marked as opaque starting along the view direction beneath the opaque surface."));