r.HairStrands.Voxelization.InjectOpaqueDepth
r.HairStrands.Voxelization.InjectOpaqueDepth
#Overview
name: r.HairStrands.Voxelization.InjectOpaqueDepth
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Inject opaque geometry depth into the voxel volume for acting as occluder.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:60
Scope: file
Source code excerpt:
static int32 GHairVoxelInjectOpaqueDepthEnable = 1;
static FAutoConsoleVariableRef CVarHairVoxelInjectOpaqueDepthEnable(TEXT("r.HairStrands.Voxelization.InjectOpaqueDepth"), GHairVoxelInjectOpaqueDepthEnable, TEXT("Inject opaque geometry depth into the voxel volume for acting as occluder."));
static int32 GHairStransVoxelInjectOpaqueBiasCount = 3;
static int32 GHairStransVoxelInjectOpaqueMarkCount = 6;
static FAutoConsoleVariableRef CVarHairStransVoxelInjectOpaqueBiasCount(TEXT("r.HairStrands.Voxelization.InjectOpaque.BiasCount"), GHairStransVoxelInjectOpaqueBiasCount, TEXT("Bias, in number of voxel, at which opaque depth is injected."));
static FAutoConsoleVariableRef CVarHairStransVoxelInjectOpaqueMarkCount(TEXT("r.HairStrands.Voxelization.InjectOpaque.MarkCount"), GHairStransVoxelInjectOpaqueMarkCount, TEXT("Number of voxel marked as opaque starting along the view direction beneath the opaque surface."));