r.HairStrands.Voxelization.Raymarching.SteppingScale.Raytracing
r.HairStrands.Voxelization.Raymarching.SteppingScale.Raytracing
#Overview
name: r.HairStrands.Voxelization.Raymarching.SteppingScale.Raytracing
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Stepping scale used for raymarching the voxel structure, override scale for raytracing (default -1).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:76
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Transmittance(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Transmission"), GHairStransVoxelRaymarchingSteppingScale_Transmittance, TEXT("Stepping scale used for raymarching the voxel structure, override scale for transmittance (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Environment(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Environment"), GHairStransVoxelRaymarchingSteppingScale_Environment, TEXT("Stepping scale used for raymarching the voxel structure, override scale for env. lighting (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Raytracing(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Raytracing"), GHairStransVoxelRaymarchingSteppingScale_Raytracing, TEXT("Stepping scale used for raymarching the voxel structure, override scale for raytracing (default -1)."));
static float GetHairStrandsVoxelizationDepthBiasScale_Shadow() { return FMath::Max(0.0f, GHairVoxelizationDepthBiasScale_Shadow); }
static float GetHairStrandsVoxelizationDepthBiasScale_Transmittance() { return FMath::Max(0.0f, GHairVoxelizationDepthBiasScale_Transmittance); }
static float GetHairStrandsVoxelizationDepthBiasScale_Environment() { return FMath::Max(0.0f, GHairVoxelizationDepthBiasScale_Environment); }
static int32 GHairForVoxelTransmittanceAndShadow = 0;